
If there is any further information Keen needs from us, please let us know so we can provide worlds/logs to help resolve this issue. This shouldn't excuse the vanilla functions not working at all.
Turretz game best setup mod#
I know there were a lot of Mod API changes in warfare 2 as well, so it may take time for weapon core to take advantage of those (I know the author participated in the panel to provide feedback for mod API changes as well.) I just wanted to offer this up as a workaround to use Weapon Core + vanilla weapon replacement sub-mod did work really well and may still help now. I have yet to test if this is still the case with warfare 2. In some ways I actually like it better than the vanilla functions, so I haven't gone back. I haven't been reporting on this in quite a while since I haven't had as much time for SE play, but I also used the workaround proposed by voidpointer almost a year ago and it does work great as a workaround. If anyone else is have this issue to post here or if your not sure those running Dedicated Servers should check to see if they have the same problem. not Torch i am really hoping for a fix soon. It definitely seems to be an issue on the dedicated server side i am surprised they have not found this problem, i am the same i am running the provided Dedicated Server Manager. The only work around i found is to set the toggle to "shoot on/off" on the Gatling turrets and missile turrets and activate them when i am in weapons range and they will shoot at the enemy but this can be a pain to doing this when they just should fire automatically.
Turretz game best setup Pc#
On my dedicated server the only turrets that lock on to targets and fire are the interior turrets the Gatling turrets and missile turrets don't lock on or shoot at the enemy however if i take a copy of my world and put it on my local PC and load it up everything works and all the turrets fire at the enemy automatically.

I am having the very same problem right now, i am running a dedicated server and i am finding the same problems you are. When I get some time i'll try rolling back versions to see if I can make it work that way. I would think it would be seen more with other DS. I'm more surprised I can't find anyone else having these issues. I am happy to capture any logs or anything needed to help debug and solve, but it seems pretty straightforward to recreate. I have used admin mode to visit some of these up close and I see the same things as mine in that idle animations aren't working, so I still suspect these are script controlled to fire.
Turretz game best setup mods#
I have seen enemy ships firing turrets, but I think they are actually script controlled via mods for modular encounters spawner/RivalAI and don't actually work normally. This leads me to believe there is a problem with the DS itself.

I copied the Server world to the local save, and started it up there with the same mods installed and everything seems to work ok. I have created a brand new empty server with no mods, and the problem persists. I have tried stripping out all mods and the problem persists. Settings all appear to be correct and they do have ammo. Turrets do function if controlled manually using the "Control" option, it is only automatic targeting, firing, and animation that doesn't. Combat usually doesn't go on too much on this server, so this could have been broken for a while, but I haven't tested rolling back DS versions. I don't have any turret mods, or added weapons, they are vanilla. They don't even animate on their own with idle turret movement enabled. None of the turrets(small, large, gatling, missile, station) seem to be targeting or firing automatically. I use the provided Dedicated Server Manager(i.e not Torch).


I am running a Dedicated Server for friends with a number of mods installed.
